Wednesday 31 October 2012

"Crowd is my only drug" Marlon Devonish


What's the role of crowd in terms of affecting athletes' psychology and performance?



London 2012 saw great interest surrounding the contribution of the home crowd to the performance of the GB athletes. Many of team GBs medal winners commented on the impact of the crowd on their performance (The Observer, Jamie Doward, Sunday 5 August 2012,  http://www.guardian.co.uk/sport/2012/aug/05/team-gb-medallists-credit-home-crowd). 

Jessica Ennis stated: "Having this crowd behind everyone makes all the difference", showing how much the crowd and fans can be determinant in terms of pushing individuals’ motivation to its maximum.




Given the potential links between the crowd and sports performance, it is surprising that relatively little attention has been given to crowd satisfaction within academic research, or during the planning of sporting events. To express their “cheering potential”, fans need to experience satisfaction when attending sporting events.

What are the critical factors in the user experience of crowds?

The following papers provide interesting insights to this underdeveloped topic:


The User Experience of Crowds — A Human Factors Challenge (2010)

Victoria L. Kendrick, Roger A. Haslam


Loughborough Design School, Loughborough University, United Kingdom


Abstract
Crowds are such an integral part of our everyday lives, yet research considering how the user experience of crowds can be enhanced, remains relatively underdeveloped. As with any other user interaction, the key human factors considerations of user safety, performance, comfort and satisfaction apply. A review of literature highlighted that important factors influencing the operation of crowds have been studied relatively independently, tending to focus on specific crowd situations, but rarely accounting for the interaction of factors and similarities and differences between crowd types. Focus groups exploring individual experiences of crowds revealed differences and priorities varying with age and expectations. This initial study contributes towards modeling contributory factors to the crowd experience, moving towards a more holistic understanding. 




Planning crowd events to achieve high participant satisfaction (2012)

Victoria L. Kendrick, Roger A. Haslam, Patrick E. Waterson

Loughborough Design School, Loughborough University, United Kingdom

Abstract


A case study investigation within a large UK university involving semi-structured stakeholder interviews, examined the organisation, coordination, and security within crowd events of various descriptions. Similarities in approaches and priorities emerged with crowd event organisation, primarily attention to safety requirements, in protecting crowd members, venue reputation, and legal obligations. Conversely, attention to and attitudes and beliefs surrounding user experience, crowd comfort and satisfaction, were often based on personal judgment, and appeared to be influenced by budget considerations. The findings suggest a lack of knowledge and usable evidence based guidance for planning crowd events in relation to important aspects affecting participant satisfaction






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